Isaiah Mann

Isaiah Mann

Senior Software Engineer · AI builder

Senior software engineer with a decade of experience shipping consumer products, developer tools, and interactive experiences. Now focused on AI-native products — building agents, LLM features, and the tooling that turns prototypes into dependable software. Founder of Naru.

Experience

2026 — Now
FounderNaru

Building an AI accountability companion anchored to who you're trying to become. Full-stack: LLM agent design, prompt pipelines, mobile (React Native) and web clients, Supabase backend, and growth analytics from day one.

Jun 2022 — Now
Senior Software Engineer IICommittee for Children

Building interactive social-emotional-learning lesson players used by millions of students. Contributed to the org's AI initiatives, modernized CI/CD pipelines, and mentored engineers across the product organization.

Jun 2021 — May 2022
Senior Software EngineerInfillion

Partnered with integrators to embed Infillion's interactive ad SDKs across platforms. Designed and shipped an automated monitoring system that surfaced regressions before they reached production.

Oct 2019 — Jun 2021
Software Engineer IIQualtrics

Maintained and extended an end-to-end testing framework spanning containerized, distributed services. Built developer tooling that cut test flake and unlocked faster iteration for product teams.

Sep 2018 — Oct 2019
Software Engineertrue[X]

Built interactive ad renderers for Android TV, tvOS, and Roku. Spearheaded an industry-first Multi-Device experience and rebuilt the team's CI workflow.

Jul 2017 — Sep 2018
Software Development EngineerAmazon · Device Analytics & Services

Developed mobile client libraries and implemented features on live, distributed microservices. Built an end-to-end automated testing solution adopted across the team.

Jun — Aug 2016
Games Engineering InternNickelodeon

Programmed an interactive media app in Unity 3D and iOS. Created data-driven behavior modules and dynamically linked property systems.

Jan 2016 — May 2017
Lead EngineerFay Games

Implemented analytics, in-app purchases, and JSON-tunable game systems. Maintained an object-oriented Unity codebase and onboarded incoming engineers.

May — Aug 2015
Producer & Game ProgrammerMassDiGI

Managed a cross-discipline team of programmers, artists, and audio designers. Integrated SDKs for Bluetooth devices and engineered the game's core UI system.

Skills

AI & ML

  • LLMs (GPT, Claude, Gemini)
  • Agent design
  • Prompt engineering
  • Evals
  • RAG
  • MCP
  • Tool use
  • Streaming UX

Languages

  • TypeScript
  • Python
  • JavaScript
  • Swift
  • Java
  • C#
  • Ruby
  • Bash

Frameworks & runtimes

  • Next.js
  • React
  • Node.js
  • Django
  • Rails
  • Unity
  • Phaser

Infra & tooling

  • Postgres / Supabase
  • Vercel
  • AWS
  • Azure
  • Docker
  • Jenkins
  • GitHub Actions
  • git

Testing

  • Momentic
  • Vitest
  • Jest
  • PyTest
  • Playwright

Education

2013 – 2017
Bachelor's, Computer ScienceHampshire College