Résumé

Isaiah Mann

Senior Software Engineer · AI builder

Senior software engineer with a decade of experience shipping consumer products, developer tools, and interactive experiences. Now focused on AI-native products — building agents, LLM features, and the tooling that turns prototypes into dependable software. Founder of Naru.

Experience

2026 — Now
Founder & Engineer Naru

Building an AI accountability companion anchored to who you're trying to become. Full-stack: LLM agent design, prompt + eval pipelines, mobile (React Native) and web clients, Supabase backend, and growth analytics from day one.

Jun 2022 — Now
Senior Software Engineer II Committee for Children

Building interactive social-emotional-learning lesson players used by millions of students. Lead the platform's AI initiatives, modernized CI/CD pipelines, and mentored engineers across the product organization.

Jun 2021 — May 2022
Senior Software Engineer Infillion (formerly true[X])

Partnered with integrators to embed Infillion's interactive ad SDKs across platforms. Designed and shipped an automated monitoring system that surfaced regressions before they reached production.

Oct 2019 — Jun 2021
Software Engineer II Qualtrics

Maintained and extended an end-to-end testing framework spanning containerized, distributed services. Built developer tooling that cut test flake and unlocked faster iteration for product teams.

Sep 2018 — Oct 2019
Software Engineer true[X]

Built interactive ad renderers for Android TV, tvOS, and Roku. Spearheaded an industry-first Multi-Device experience and rebuilt the team's CI workflow.

Jul 2017 — Sep 2018
Software Development Engineer Amazon · Device Analytics & Services

Developed mobile client libraries and implemented features on live, distributed microservices. Built an end-to-end automated testing solution adopted across the team.

Jun — Aug 2016
Games Engineering Intern Nickelodeon

Programmed an interactive media app in Unity 3D and iOS. Created data-driven behavior modules and dynamically linked property systems.

Jan 2016 — May 2017
Lead Engineer Fay Games

Implemented analytics, in-app purchases, and JSON-tunable game systems. Maintained an object-oriented Unity codebase and onboarded incoming engineers.

May — Aug 2015
Producer & Game Programmer MassDiGI

Managed a cross-discipline team of programmers, artists, and audio designers. Integrated SDKs for Bluetooth devices and engineered the game's core UI system.

Skills

AI & ML

  • LLMs (GPT, Claude, Gemini)
  • Agent design
  • Prompt engineering
  • Evals
  • RAG
  • MCP
  • Tool use
  • Streaming UX

Languages

  • TypeScript
  • Python
  • JavaScript
  • Swift
  • Java
  • C#
  • Ruby
  • Bash

Frameworks & runtimes

  • React / React Native
  • Next.js
  • Node.js
  • Django
  • Rails
  • Unity
  • Phaser

Infra & tooling

  • Postgres / Supabase
  • Vercel
  • AWS
  • Azure
  • Docker
  • Jenkins
  • GitHub Actions
  • git

Testing

  • Jest
  • PyTest
  • Playwright
  • Mockito
  • OCMock

Education

2013 — 2017
Bachelor's, Computer Science Hampshire College