Isaiah Mann
I'm a senior software engineer in Seattle with a decade of experience. I build learning software, developer tools, and AI apps.
NowSenior Software Engineer II at Committee for Children.
Tools I use
- LLMs & agents
- Evals
- MCP
- TypeScript
- Python
- React Native
- Next.js
- Postgres
- Unity
Engineering experience
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Step 1: Game development
I co-founded GlowLime Games, giving 50 students per semester opportunities to develop games. I designed Defender's Light and shipped Unity games for mobile, desktop, and web.
Selected work
Defender's LightGame design & core programming
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Step 2: Amazon
I developed mobile client libraries and features for production services. I also built automated end-to-end tests adopted across the team.
Selected work
End-to-end testsAdopted across the team -
Step 3: true[X]
I built interactive ad renderers for Android TV, tvOS, and Roku. I also led an industry-first multi-device ad experience and rebuilt the team's CI workflow.
Selected work
Multi-device adsAndroid TV, tvOS, Roku -
Step 4: Qualtrics
I maintained end-to-end testing for containerized, distributed services and built tools that reduced flaky tests.
Selected work
Test toolingFewer unreliable test results -
Step 5: Infillion
I helped partners integrate interactive ad SDKs and built automated monitoring that caught regressions before production.
Selected work
Ad SDK monitoringDetected regressions before release -
Step 6: Committee for Children
I build social-emotional learning lesson players used by millions of students. I've also modernized CI/CD pipelines, contributed to AI projects, and mentored engineers.
Selected work
Lesson playersUsed by millions of students -
Step 7: Independent projects
I build my own apps from interface to database. My latest is Naru, an AI accountability companion for mobile and web.
Technical skills
AI product engineering
I build LLM-powered features with tool calls, streaming responses, and error handling.
Agents & tooling
I build agents, leverage MCP servers, and use evaluations to check model behavior.
Web & mobile development
My stack includes TypeScript, Python, React Native, Next.js, and Postgres.
Services & testing
My infrastructure work covers distributed services, automated testing, and deployment pipelines.
Games & interactive software
My Unity work spans years of gameplay systems and development tools.
Technical leadership
I lead teams, mentor engineers, and help scope open-ended projects.
About me
I studied computer science at Hampshire College and started out making games and interactive experiences in Unity.
I care about welcoming teams and useful software that's easy to maintain.
Get in touch
Have a project or role in mind? Email me.