Built interactive lesson players. Maintained CI/CD pipelines.
Coordinated with partner companies to integrate company's SDKs. Built automated monitoring solution.
Maintained end-to-end testing framework and infrastructure. Developed tooling for effective software testing. Leveraged containerized and distributed solutions.
Built ad renderers for Android TV, tvOS, and Roku devices. Spearheaded industry-first Multi-Device capability. Improved team's development workflow via continuous integration
Worked on Device Analytics and Services team. Developed client libraries for mobile devices. Implemented features and performed DevOps on live, distributed microservices. Built end-to-end automated testing solution.
Programmed interactive media application using Unity 3D and Xcode (iOS). Created data-driven behavior modules. Implemented dynamically linked objects and properties. Participated in Scrum, pull requests, and used JIRA.
Implemented analytics, in-app purchases, and JSON tunable variables. Maintained object-oriented codebase in Unity 3D. Onboarded engineers.
Managed programmers, artists, and audio designers. Delivered builds using Xcode, TestFlight, and Unity 3D. Integrated SDK to communicate with Bluetooth devices. Engineered core system and game-wide user interface.